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MMLC Robot Master List: Gravity Man

Aug 12, 2015 // Minish Capcom

Number: DWN-033

Weapon: Gravity Hold

Weakness: Star Crash

He can control gravity, albeit within a limited range. Attack him when you fly past each other!

Whoa – somehow G-Man’s gravity powers distorted space and time, causing his blog entry to leap into the future – today – instead of its intended location back on Monday! Yes, that’s surely it, and not us accidentally skipping over him…

Anyway, Gravity Man may have a cherub-esque  face but his battle capabilities make him (on paper at least) one of the most formidable Robot Masters in the series. Throughout his stage you’ll be flipped and hurled around as gravity reverses, then returns to normal… and then inside his chamber, he’ll use this very power to flip around the room.

Being able to alter gravity, even in a small field around you, is a pretty cool power. But when you beat Gravity Man and obtain the Gravity Hold, this power is visualized with a flash… presumably symbolizing the crushing weight of gravity?

Ryuji Higurashi (Series Illustrator)

“Gravity Man’s unique silhouette and composition are terrifically designed, lending a strange sort of credibility to the claim that he can control gravity. The gravity reversal the occurs throughout his stage and during the boss fight are also unique and very fun.”

Takekuni Uchida (RockmanUnity administrator)
“It’s not the character himself so much as his entire stage that I love! I’m guessing all our readers have experienced it for themselves, but the first time I played that stage and the gravity reversed on me, I was so surprised! 

“‘Am I falling up?! Am I rising down?!” Next thing I knew my neck hurt from twisting my head upside down while playing. I even tried holding the controller upside down (between you and me, I even tried playing while doing a headstand! It makes you lightheaded though, so I don’t recommend.)

“In any case, it’s super-fun, and that’s why I love Gravity Man(‘s stage). The Super Famicom (SNES) had already come onto the scene at that time, but this boss(‘s stage) showed us that even without the increased capabilities of new hardware, there was a lot that could be done with ideas and innovation alone.”

David Oxford (The Mega Man Network)

“Gravity Man is sort of like the mascot for Mega Man 5. Part of this is due to his being featured so prominently on the American box art, but also because he has one of the most unique gimmicks in not only the game, but also the series history as Mega Man has to quickly learn how to do his best Lionel Richie impression to reach the end.

“Sadly, despite his uniqueness, this would remain Gravity Man’s one and only appearance as any sort of active character in a Mega Man game. Perhaps if he didn’t dislike space so much, he could have found his way into the Game Boy game of the same name?”