How Monster Hunter monsters are made
Jul 15, 2014 // Yuri Araujo
Ever wonder how Monster Hunter monsters are created? I know I do every time a new awesome design pops up. Well, lucky for us, the folks at Kotaku UK sat down with series producer Ryozo Tsujimoto and talked about some of their general approach to creating the main stars of the game.
You can read the full article here , but I just wanted to share one of my favorite parts:
“Each monster has its own team of planners who determine how it’s going to move and how it’s going to attack and act, and you can see their personalities come through,” says Tsujimoto. “They’re all going to behave a little differently depending on the team that made them. That doesn’t just happen with visual design, but with gameplay design too.”
So how do you like that? “Each monster has its own team of planners”!!
You might also notice how the article contains pages from the Monster Hunter Illustration books; if you didn’t already know this, Udon Entertainment translated and published both of them, so if you like reading design insights, you definitely get both of them. Here are some links for ya:
Monster Hunter Illustrations 2
Enjoy!
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