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Dark Void Producer Interview

Apr 30, 2009 // s-kill

In the wake of Capcom’s Captivate 09 , NowGamer sat down with Dark Void producer Morgan Gray.

They talk game difficulty, east-west growing pains, and how all the major flying elements work into the overall design.

Gray: You could play this entire game and never once hijack a UFO. We give you the objectives and the goals and give you as much freedom as we can to figure your own path.

Check it out here!