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Dark Void Dev Blog: Environment Design Pt 2

Oct 30, 2009 // s-kill

Dark Void environment artist Doug Van Horne is back to talk about the terrifying freedom of trying to create a world where flight combat and cover-based ground combat are seamlessly united.  He goes through the five stages of grief to arrive at a… rock?

You’ll have to head over to the Dark Void site to see what he’s talking about (and here’s part 1 if’n you missed it).