Behind-the-Scenes: Rebalancing Super Street Fighte
Mar 20, 2008 // s-kill
This is part eight in an extended series of articles from David Sirlin , detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here . This week focuses on the world’s tallest Thai, the kickboxer Sagat. Sagat Sagat—well actually “Old Sagatâ€â€”is one of the best characters in ST. He‒s even soft-banned in Japan, meaning there‒s a tacit agreement not to play him, even though you are technically allowed. He might not be as strong of a character as Balrog or Dhalsim overall, but the problem is that there are several matches where he just dominates. His Tiger Shots (fireballs) are so powerful that many characters spend the entire game trying to get around them. I think everyone knows that this nerf is coming. Tiger Shots Sagat now has fireball recovery that‒s better than New Sagat and worse than Old Sagat. In ST, the difference in recovery times was about 12 frames between Old and New (huge), and Remixed Sagat‒s recovery is about 4 frames wore than the terror that was Old Sagat. It‒s still very good, but not as abuseable. It‒s similar to Ryu‒s fireball recovery. Various Boosts In exchange for this loss, Sagat has several new bonuses. First, he is based on ST‒s New Sagat, so he now is able to soften throws and he has a super move (with the reversal bug fixed, even). Furthermore, the super travels farther than in ST, and it does more damage, and it always knocks down on hit. It‒s now a viable tool. He also has ST New Sagat‒s ability to crossup with medium kick. This gives him a way to apply some up-close pressure. Remixed Sagat has Old Sagat‒s fierce Tiger Uppercut, meaning it hits only once for good damage rather than juggling five times for low damage. The five hit juggle can be fun, but one-hit version is just more effective in most situations. As with all Dragon Punch motions, the Tiger Uppercut has a more lenient (non-random) input timing window. Tiger Knee Finally, his Tiger Knee is now performed with a Dragon Punch motion, it always knocks down on hit, and (as a result of that) it can juggle for three hits. Usually this means if he hits with Tiger Knee, he can do one more because either the first or second knee will get 2 hits. This is good damage and it pushes the opponent back into the corner. Note that the Tiger Knee‒s damage is now reduced, but that‒s only because it can juggle. Although the knee doesn‒t have any better frame stats or hitboxes than before, several people have said “Wow, is that higher priority now?†when they play against it. I think the ability to walk forward and do it because of the Dragon Punch command, coupled with the usefulness of scoring a knock-down even on a glancing blow makes it a much more useful tool. And no, you can‒t juggle with a super after a tiger knee. Normal Move Cancels Old Sagat could cancel his stand short, stand forward, and stand strong into special moves, while ST‒s New Sagat could not cancel any of those. (Well, he could only cancel the first hit of stand short and stand forward, not the second hits.) Remixed Sagat cannot cancel the second hit of standing forward because that was only used for combos anyway, and the ability to juggle with tiger knees is good enough already! He also cannot cancel the second hit of standing short, which is a somewhat controversial decision. In ST, this is mainly used in the following strategy: Tiger, tiger, tiger, tiger, tiger, stand short because enemy got near, cancel into tiger, tiger, tiger. If the enemy gets near, he deserves his chance at Sagat without having to block a very far stand short cancelled into another Tiger Shot. Remixed Sagat can, however, cancel his standing strong into special moves. This is mainly useful against Dhalsim and Balrog, which is fine, and Zangief. I‒ve been told several times that playing against my Remixed Sagat is actually fun, so something must be going right. I think this is because standing in place and doing nothing but Tiger Shots isn‒t so effective. It‒s better to mix in Tiger Knees, crossups, supers, and even jump ins, so it feels like more is going on when you fight Sagat now. Despite his slightly slower fireball recovery, Sagat still seems very strong, just not dominating like before. Plus, more characters now have more options against fireballs, such as Cammy‒s Spinning Backfist, Blanka‒s faster “rainbow roll,†and a few other things I‒ll mention in future articles. Sagat managed to go to one of the most boring characters (to me) to one of the characters I now have the most fun playing. –Sirlin
-
Brands:Tags:
-
Loading...
Platforms: